Why Wii’s winning the branding game
Thursday, December 7th, 2006By: Allen Adamson
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The key to winning as a technology brand is to promise a better mousetrap – and to deliver it, with all the kinks worked out. A better mousetrap has to do more than look good on paper. In its rush to wrest control of the living room from Xbox, and get its new and improved PlayStation 3 to market, Sony seems to have left a few critical kinks on the drawing board. As a result, the actual user experience of the PlayStation 3 has not met its promising expectations. Much as Sony wanted it to be, the product wasn’t quite ready for prime time playing. Not good when you’ve got a loyal brand audience ready to shell out $600 for new and improved.Nintendo, with its Wii, on the other hand, approached the gaming competition with a totally different sort of branding game plan. Change the category playing field. Literally. Get people up and off the couch. Forget what the others are trying to accomplish with their fancy graphics and go at gaming in a totally different way. Give users a wireless controller capable of detecting hand and arm motions in a way that allows them to physically control the action on the screen with more than just their thumbs. Moms are happy with the Wii because it mitigates their fears of having couch potato kids. Gaming enthusiasts are happy because it delivers the experience in a totally unique and exciting way. Nintendo is happy because it was able to get into the game on its own terms.
Nintendo, the original gaming leader, has become newly aware of the top two rules for brand success, especially in the technology world: 1) Do promise your audience something different, yet relevant. 2) Don’t promise what you can’t deliver. Nintendo didn’t set out to control the living room the way Sony wanted to. But, in meeting user expectations better than Sony did, it may have ended up winning the game.
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